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(1 edit) (+1)

Soooo I kept thinking this was a loading issue on my end, and some quirk of Unity. But in case it is a bug, I have loads where the starting cycles for the fastest build/harvests take two seconds, and where they take one to nearly two minutes. And the buffs don't seem to make a substantial difference either way. 

So in the slow cases, those games take 10-11 minutes at my quickest hack. Or there's  the speedy ones that take 5-7 minutes, and that's with everything producing so fast that I lose all my mined stones from overflow and had to start from scratch* at the last moment. And right now my connection keeps cutting out and I have a ton of programs and tabs running concurrently. So it can't be on my end. That is... a significant discrepancy in gameplay. *If I'd started over mining on a 'slow' load, that would've taken nearly 12-13 minutes.

I say 'loads' bc this one has been sitting in tab for my whole session, and it's still fast. If I were to reload, I might get another fast one. Or more likely it would be molasses.

Thanks for letting us know about this!

Definitely something we'll look into and sort out if we get to continue working on this project.