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the fact that people can't easily figure out the riddle/Easter egg/story, is honestly the mark of a well written story in my eyes: it's not obvious if you just blast through the game. Just food for thought on future projects; maybe folks will figure this stuff out sooner or later than expected, but always keep it clever. 

I continue to watch these indie horror games because of the potential narratives and themes that can come from it, as well as the mechanics and clever use of assets that some folks manage to get right. I feel this is a potential diamond in the rough developer, so imma keep an eye out for future projects from them. 

P.s. yes I know I haven't bought a physical copy of the game(s), I don't really play many games myself tbh, but just my two cents that his stuff is worth looking into. 

P.p.s. the name/phrase Nemesis game is not the easiest google/YouTube search... You would be surprised just how many things have named their property nemesis lol...

Wow, thank you so much for the kind words! I greatly appreciate it. You're right, perhaps I'm just a little too anxious for someone to figure it out, though there is no one person who just about nailed it, now. I guess it's just hard to see everyone try and beat it as quickly as possible so they can squeeze it into another "3 Scary Games" video, meanwhile missing all the important details I worked hard to implement. What was meant to be a deep, thought-provoking game just comes across as another run-from-the-monster game. I suppose that's to be suspected if I upload it to Nevertheless, there are certainly others like me who will get really curious, and not quit until they overturn every last stone. 

Anyway, I really appreciate your encouragement, and the optimism for my games. I promise you will never see anything subpar from me, because I would never release something I didn't consider great by my own standards. That is, of course, with the exception being game jam games, but even for those, I aim to release something of quality that could pass for taking longer than a week to make. Hopefully that shows.

Lastly, the bigger project is actually called NEMESES, which is the plural of nemesis. I understand most people don't know that there's a difference between the two, nor does anyone pronounce it properly, but I'm ok with that. Currently, I'm being intentionally cryptic about it, so it is a bit difficult to find, and there is very little available to see about it. That will change soon. If you're curious to know more about it, feel free to follow @NEMESEShorror on Facebook, Twitter, and Instagram. Thanks again!