Not much to report today, Worked on adding a bit more functionality to my timing mechanism(CycleTimer.java) by incorporating abstract classes that handle their own logic and function similar to button clicklisteners only instead of listening for input they listen for specific times.
I understand that maybe using the Timer class that comes with the libgdx library would have been easier to implement at first, but overall i fell that this gives me way more control and scales better with the type of applications i have in mind.if you guys want to take a deeper look at the class here is a direct link to it:
https://github.com/kyperbelt/SEGDX/blob/master/cor...
On another note, been working on making the game android friendly by making buttons and nodes easier to press(was pretty tough to press the little nodes with my fat fingers.). Here is a screenshot of what that looks like, with debug turned on so you can see the new bounding boxes.
The white circle is the effect radius of the selected node. All other nodes will be affected by some events that happen on the selected node.
Here is another screenshot to show the foldout menus im making with the help of the Universal Tween Engine:
The menus come out slowly. I am using the default skin provided in the libgdx tests and a custom font. The menus come out from the side gradually, UTE FTW! :)