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Love the battle system. Took me half a battle to understand the meaning of running across the screen but that's quite clever.

Navigating the ui is a bit confusing. It would be nice to have on-screen buttons that advance dialogue or go in and out of sections of the game. Right now every time I got to a new page I feel like I'm hunting for the right place to click. Sometimes "esc" leaves what I'm looking at, but sometimes not? And sometimes it's "space" to advance dialogue but sometimes it's clicking the talking person.

Art is beautiful, although sometimes low-res and sometimes hi-res?

Thank you for trying the game.

I like your idea of adding a explicit button to advance dialogue. Usually clicking anywhere is enough  with the main hub being the exception. Another function which can only be accessed through the keyboard is the speed up/down setting which is something I would like to turn into a button in the screen as well. 

I'm glad you liked the art. Nothing is high resolution whatsoever so I'm afraid that might just be inconsistent quality. This project has been a learning experience for me and the visuals are a part of that.