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(+1)

Can't really say anything bad about the game itself. I looks nice, sounds nice, everything works as it should. I have some suggestions though.

  • Card animations would be nice. Them dissapearing when used by the player or the enemy is not confusing or anything since there is long enough pause, but seeing them fly towards the stack at the bottom would make the game look more interesting.
  • This ties to the first suggestion. I would like to be able to drag the cards instead of just clicking them. Just as an option since I always dragged the cards when I was playing solitaire on window 98 / xp years ago. 
  • I woul like to see more "active" abilities. I played about ten games and I must say, in about six of them the enemy simply cleared half the board, I got a bad card, twice, and then the enemy cleared the rest and attacked me multiple times in a row. Quite infuriating to be honest. I know heavy rng is part of card games but I would still like there to be something to give you a little more control.
(+1)

thanks for playing

>animations
i wanted to do this but put it off for later. i hope to add this sort of polish before i'm done with the game, regardless of if i expand on the game from this prototype or not

>card dragging
for some reason this wasn't something i thought about at all. i don't see any reason why i wouldn't add this at some point

>more abilities
yep, the plan is to expand on the actions you can take so that the game feels more like an RPG or a deckbuilder with solitaire at its base than an expansion pack for solitaire

>infuriating
the game itself really isn't as balanced as it should be so RNG and the AI difficulty can make for some unfun losses. it's something i'll work on if i expand on the prototype