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This one has a pretty unique concept, as a slower-paced take on a shooter. It almost reminds me of the 3DS game Monster Manor — you have to use your slowly regenerating energy to block at the right time, then fire when the enemies are vulnerable. Aside from the addition of sound effects, I do wish the enemies had more notable tells to when they were about to attack or shield, since it took me a while to figure out what the giant eye ships do.

Thank you!
Sound effects are on top of the long list of post jam updates along with the missions/campaign which were all cut due to time.
I though since the attack deal damage at the end of the animation (giant eye enemy) or when the enemy missile hit the play (enemy 2) the player had enough time to "see" the attack and have enough time to block it. Same thing about the enemy blocks.
Maybe an increase of the animation could do the trick... The sound effect could help here.