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(+1)

thanks for playing anon

>doesn't appear the enemies have health? i whacked them for quite a while but they kept getting back up.

oh really? that might be a bug, but then again  the big guy got tons of health so yeah he's not gonna be dead for quite a long time. you might wanna try using the heavy attack more often for that guy. you can try spawning the mob guys they have a minuscule amount of health so they die in like 2-3 hits i think.

>the big guy and the scurvy boy have very silly walking animations, they look like mongolian nomads that dismounted a horse for the first time in their lives

kek, yea i'm really not good at animating those, i'll tweak it soon

> i especially like the block knockback move, and how enemies first fall down slightly, but being knockbacked again leads them to a full prone state. it's very fun and very strong.

yeah, it's supposed to be the meat of the combat, i still need to do a bunch of tweaks on those tho.


thanks for the feedbacks! btw, did you get any weird input lag/error thing? it's happened to me quite often.

>did you get any weird input lag/error thing? 

as far as i can tell, things behaved normally

i sat around and spamclicked the big guys for a while, they never went down. some sort of HP indicator wouldn't be a bad idea, either a health bar, or cursor color, etc.

(+1)

noted, i'm still thinking on alternatives to health bars, maybe something like, the more bloodier they are, the lower their health or something like that. but i guess we'll see. thanks again!