very nice dungeon crawler.
I especially like the action-like combat where you have I actually hit the enemy and avoid his attacks instead of just selecting actions from a combat menu
I would have preferred if the enemies used a similar attack system to the one used by the player.
The enemies attacks could have used a little balancing since for ex. the ray attacks of the 2nd enemy type you meet are way more difficult to avoid that the bullets of the the initial enemy type.
Great job!
Viewing post in Clockwork Dungeon jam comments
Thanks for trying out my game. It would be nice if you could shoot bullets at the enemies in kind, but I'm not too good at pathfinding to have them dodge — and I wanted to have battles fit the "Fast and Slow" theme of the jam, with slow RPG decision-making punctuated by intense bursts of dodging. I have seen a few players say that the Laser Orbs are too tough to dodge for how early they show up, so if I come back to this game in future, I might tone them down.