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This was a really cool take on marble maze level design. The way the bumpy terrain had been generated from the images was really interesting, and in some cases also led to very neat movement puzzles. However, in some other cases the source images were a bit too noisy and as a result navigating to the goal felt more like rolling over a randomly uneven terrain. I think with some more guided design this could make for a very cool variant of the usual marble-navigation.