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(2 edits) (+1)

( DISCLAIMER : Spoilers for later levels in this comment )




Really great game. I managed to get till the end lol.

Love the design here and the various enemy types. It's also cool that the flashlight also sends enemies in the opposite direction. 

However, I have some nitpicks. The game is practically begging for a button to fall down platforms. Especially since you can find yourself in positions where you're essentially boxed in by enemies and can't escape. The floating skull is kinda the biggest cause of this, though maybe I just have to get better at the game lol. While I love how the game works and what the process of discovering a painting is, the later levels can be a bit tedious since you have to search for the one cell that you missed.

Regardless though, this is an awesome game. Great job

(+1)

Not being able to fall through platforms is intentional design, the levels are designed around this behaviour and without it a lot of them would be very similar. I was careful to remove any places I noticed you could get stuck and not see it coming, but it's not unlikely that I missed a couple.
Finding tiles on later levels being tedious is a fair point, it would probably have made sense to include a unique visual state for 'found but empty tile' the same way there's one for found tiles that are part of the image.
Thank you for the feedback!