Hey, the game is very good so far, i was initally impressed how satisfying to win the round is, the animations and blood particles are so good. I especially love how it has the anime/realisim mixture to it. I am personally a fan of high skill games with blades and the such and this game really suits me.
Thus, i have some suggestions for you, some of which may be have been already mentioned.
It's kind of hard to tell if the attack was parried or not so it would be nice to see some sparks of something to indicate a parry.
Sometimes it's also hard to tell which stance you are in since i would be looking at my opponnent, so maybe some simple sprite in a corner somewhere could show that? (like a man standing with high/mid/low stance).
As for the wakisashi, you could do 2 hit kill instead of one, though then balancing would be hard ;/
Also an empty level with a peacefull dummy so that you could test the range/speed/ etc of the weapons.
For something to keep people playing you could do infinite waves (Just continuously spawn enemies) that would be even more satisfying (with all the blood accumulating ).
But hey, keep up the good work, i see a lot of potential with this game that you could turn into something bigger.
I'm currently close to releasing a new update with some improvements across the board. The parry is something I'm currently looking at as I think the mechanic needs some extra depth. I can also add a stance indicator - I imagine that'd be useful for playing with the mouse controls.
Your comment inspired me to try out a survival mode like you mentioned - that's done now, and it will be in the new update. If you thought the blood looked ridiculous before, imagine what it looks like after 10 fights in a row :)
Thanks for playing.
I am happy to hear that you're continouing the development of the game!
Yeah i am pretty excited to see the survival mode :D, all the blood effects would make it look really cool.
Also are you planning on a LAN mode any time soon? I would love to play with my friends sometimes Maybe even a 2v2 where you have 2 planes of duels (As in, it would be the same way as it is now, but 2 different depths on the screen). I know it's a bit hard to implement, especially i have no idea how it would be done in GameMaker (since i use Unity myself, previously used GameMaker a bit)