Thank you for the feedback.
for ava scene. The pacing was set around the music, however, I discovered after having to replace my primary monitor that this doesn't work. Even though renpy's documentation states refresh rate or fps does not effect transition timing, going from a 60hz monitor to 165hz proved to me that it does because it is way out of sync on my system now, and the only thing that changed was the primary monitor. So that idea is a bit in the wind atm. So its going to be changed to more standard ero scene on the next update for the time being, till I find a solution.
my idea with it was "watching, WHILE touching my big banana" :) but seeing the responses, a lot of people loved it, a lot of people hated the hands off approach, so once I figure out the timing issue, it will be a choice, you can choose standard scene, or the 8 minute music timed scene. also looking into a mix of both as renpy does support multi synced audio tracks, so i could keep timing across tracks and adjust music 'style' as you click through the scene.
further feedback :)
Personally I would love to be able to do things like that more often, I would love to animate more, even the more subtle "animations" using just a few frames in a more stop motion kinda thing. The reason I don't atm. is I already render to much, its a personal OCD issue with me. trying to get passed it.
The working directory for this game, contains over 20,000 renders, a little over 5000 have actually end up in the game... its a problem ;)
But I have been trying to do something differently in this pending update, their is a lot more expression changes, more '3rd person' camera angles, because I realized over time, doing a first person only camera angle, while serving its purpose, limits you on a lot of things. so much can be changed about the feel of a scene just by adjusting camera dof, angle, position, etc.