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Went hands on with ZOE and really enjoyed what is available in the demo. It took a few runs to really get a grasp on the mechanics, but I thought the aesthetic and core loop of the game are really well done. Grats dev, look forward to future releases/updates.

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Hey, thanks very much for the kind words and playthrough, it's really helpful! 

It's interesting to see you sticking mostly to the ground as you play, as it was my intention to encourage players to mostly fly around, dashing from enemy to enemy to keep the chain going and refilling the energy as it runs out (it only runs out when you're flying).

I'm making some changes in the next update to hopefully address this - movement speed will be much slower on the ground, so it's really more of a punishment for missing the energy/health dots, and there's going to be a time bonus multiplier that gets added to your score at the end of the level, so the faster you take out the brush, the better your score will be.  I might actually start the player in the flying state as well, so it's more obvious...

I'm also adding a power up system, so the flow of the level will change quite a bit as a result.

Update coming soon!

Cheers!
Graeme

All sound like solid fixes. I couldn't figure out what kept the chain going, this now makes a lot more sense. I'll be keeping an eye out for that update!