Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)(-2)

Cool game, played longer than I thought I would

It's a bit weird that mana is heart shaped, should probably be star shaped
I think every card should cost mana as I never had to look at the mana meter when casting cards

I think the hitboxes are a bit off, seemed to not take damage when I should have a few times
It's also not great that the cards can't combo with each other since that's one of the most important features of a roguelike like this

There's a bit of an inconsistent artstyle in this game with high quality pixel art, minimalist pixel art, smooth drawings. Being consistent is more important than having high quality art. The reward coins also need a proper sprite other than just a circle.

Not sure about getting every card at once between waves as well, I feel like they should either be earned through dodging or collecting, or each have a cooldown. Or if there's a mana rework then having mana collected on the battlefield or have a cooldown would be good.

A small change that would be nice could be making time only slow down and not stop when choosing cards to keep some of the tension.

I didn't seem to get a reward from beating an elite enemy (skull with crown). Seems strange, players should be rewarded for more difficult fights.

Also not sure why I lost all my mana/health upgrades after beating the boss, not necessarily a bad thing but should probably be communicated to the player at least.

I will say that this game was more enjoyable than One Step from Eden for me. I really like the merging cards mechanic and all the charming characters. Combat felt pretty good in general as well. I recommend you increase the player shot speed, add particles, bassy sfx, knockback, more particles, etc to make the game feel super juicy. The "Juice it or Loose it" talk on youtube is great for tips about this.

All in all, great work! 

Thanks for this extensive review, it's really good! 

I agree on all points, I had a rough (but fun) time putting this together alone so I just decided to roll with some imperfections on the initial release and see how it goes if at least the general direction is right, if people like the setting and stuff.

I'm thinking of a way of reworking the deck and the mana system. I've had some ideas after getting the feedback from this release.

Getting cards to combo or make them being used tactically in a bullet hell proved to be a surprisingly hard challenge that requires ton of iteration. 

It's nice that you've mentioned One Step from Eden it's a great game, and I've been looking to make a more casual version of this sort of experience! Albeit I only found out that this game exists after completing 90% of this game.

Overall I'll be looking to improve things, thank you so much for your review again!