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(1 edit) (+1)

Thanks for covering the demo! I really appreciate it, it was a very fun video.

About some things you mentioned in the video:

  • what do the flags means?

It is just a way to show where future levels are, but it has been confusing people so I might change it.

  • circle changing colors depending on the selected fairy.

I could look into it. That issue with getting confused about the selected fairy happens mostly on the level where you mentioned it, so I think avoiding situations where a bunch of fairies are close together should alleviate it.

  • not being able to drop down a held fairy

That is intended as a game mechanic, but it doesn't come into play during the early levels.

Again, thanks for giving the game a try!

(+1)

mostly it was confusing to have 3 flags in a single level, seems like an older version had a counter but yeah I'd be fine if there was only one. I feel like selecting fairies/forgetting controls is the part with the most friction I'm noticing but that's mostly all.

this game is really great and I am excited to follow its future development :)


extra video appreciating some more of the game

https://www.youtube.com/watch?v=U4m1JttLCkY

(+1)

Yup, there was a counter! I removed it after it caused confusion but left the flags. Having a single flag level per map sounds like a good idea.

Controls is something that I need to find a good way to remind the player without being pushy. I might need to add a couple more times when they are mentioned to fully ensure the player remembers them.

Very nice, those are all the easter eggs I have put so far in the demo! It has been fun to put small interactions for the players to find.