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The simultaney of collectables and bullets is very Ikaruga. I think if you throw a ton of enemies on screen at once in scripted patterns it could lead to very interesting situations, like having to soak up bullets of one colour while keeping the other colour safe, or having to swap over and over as the dominant colour flips back and forth.

I still had to fix that single color bug, but you gave me a lot of ideas !

For now, I'll concentrate on the bouncing, chasing and shooting enemies.