I'd love to have some BPMs below 120 as well, 120 is only slow if you're already experienced with the game.
Would it also be possible to have early/late/wrong input judgements be coloured differently?
I'd also ask for an audio offset slider but I have no idea how you'd add that??? But at least the default audio seems to have the sound play very early (about 3 pixels before the green window even starts at 120 bpm) on my computer (Windows 11, Chrome)
Patashu
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Low puzzle difficulty, but very fun mechanics. There's a bit of 'guess the puzzlescript logic' but you can guess which is the correct thing to try quickly since there's only so many edge cases to check.
Another puzzle game that plays with the concept of taking and healing damage to change game state is 'Side by Size' on Steam. You might enjoy it.
After coming back to poke at the game gain, there is one situation where I think the conveyance is strange:
1) Put a box in storage.
2) Try to put a box down but there's already a box there (so it's instead put down in the past).
This is now a situation where if you don't pay off your box debt, the world ends, like the more typically used version of 'put air in storage, put a box in storage, box is in the past', but UNLIKE that version, there's no flashing box in storage to tell you what your debt is.
I can't tell if this is on purpose or not, just bringing it up in case this was overlooked during development.
If you use one of these OSes and your save file is wiped every time you refresh, try turning off "Prevent cross-site tracking".
Source: https://itch.io/t/2636350/localstorage-doesnt-work-for-html5-games-on-ipad-by-de...