Enjoyed my first playthrough (Kirgant lived to face the mourning flower and its undead minions, did not live through a requiem commune cursed by a witch and destroyed by orbital weaponry...)!
Clarification: I totally missed the point of haxes playing the first time, but am I right that they let you mark runes to resolve their associated action? I.e., when I have Rope & Bone, I can choose any rune to resolve an explore action?
It didn't click when I read it before, and I thought it was a chance to mark a rune from the matrix so you wouldn't have that outcome come up later (influencing the odds / fate indirectly). However, I didn't ever use them this way, because it feels bad to mark off runes without getting something in return 🙃
I think the haxes description and keywords are pretty clear and succinct, but an example turn description (even in prose) could help make the mechanic crystal clear.
Thanks for a fun playground!