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Enjoyed my first playthrough (Kirgant lived to face the mourning flower and its undead minions, did not live through a requiem commune cursed by a witch and destroyed by orbital weaponry...)!

Clarification: I totally missed the point of haxes playing the first time, but am I right that they let you mark runes to resolve their associated action? I.e., when I have Rope & Bone, I can choose any rune to resolve an explore action?  

It didn't click when I read it before, and I thought it was a chance to mark a rune from the matrix so you wouldn't have that outcome come up later (influencing the odds / fate indirectly). However, I didn't ever use them this way, because it feels bad to mark off runes without getting something in return 🙃

I think the haxes description and keywords are pretty clear and succinct, but an example turn description (even in prose) could help make the mechanic crystal clear.

Thanks for a fun playground!

Correct! It gives you some freedom to resolve those actions, rather than having to mark the next rune, as normal.

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I didn't catch this either. Maybe there's a better way to word it?