Played a few encounters, and the mechanics and lore work really well together, like you're a ticking nuclear bomb with a reset switch. Even early on, you feel like you're entering battle with lots of firepower and options, but you'll have to make painful tradeoffs depending on the situation.
At first, I made a couple of moves that I later realized shouldn't be allowed: I wanted to set up a combination of movements and attacks, but realized that the encounter flow is pretty clear that all attacks and harm happen at the same time, at the end of each turn. Other than that, pretty easy to follow -- the built-in tutorial / first scenario is a good setup!