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I really appreciate that you included consideration of the imperialist or colonialist nature of sending people to study a planet, as well as staying aware that it might make people uncomfortable. The fact that the map that the players draw is present day but the gameplay takes place in the past is interesting, but might be confusing or difficult to remember.

This game would work really well as a worldbuilding game for a long term campaign-style game, because you're not just mapping the planet you can also create its history, and it feels really short and sweet.

Thank you! I made sure to keep imperialist implications at the forefront of my mind while I was brainstorming for this game, so I'm glad to hear you say that since it was easily my biggest worry.
I'll  keep in mind your feedback! I tried making the mechanics less confusing by suggesting different colors for different time periods but there's absolutely ways it could be improved. Again, thank you very much. (And yeah, in my mind I can 100% see this as a worldbuilding game as well truth be told.)