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wrenpress

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A member registered Nov 20, 2018 · View creator page →

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The very first thing that caught my eye when it comes to this game was the incredible layout work, but as I read it I realized that was only the tip of the iceberg. The tone and narrative of the game are not only captivating, but they also fit the overall themes of it in a way that makes the whole thing stand out.
I love the use of the tarots for intuitive storytelling! Not focusing too much on the standard meanings of the cards but letting your guts guide you is incidentally how I was introduced to tarot readings, so to see it reflected in your game as a narrative tool was quite the treat for me. My only issue is that maybe the font could be a bit larger (I could feel the strain reading after a while), but overall great work for sure. 

You've got it right about the succeess in the scenes being evaluated over the nature of the mission for sure! I'm glad you like that since it's a pretty important part of the game, and I'm thankful for all the feedback! I'll definitely be thinking about what might be lacking and how to improve, both for this game and in general regarding the way I tend to write TTRPGs. 

Thank you! I made sure to keep imperialist implications at the forefront of my mind while I was brainstorming for this game, so I'm glad to hear you say that since it was easily my biggest worry.
I'll  keep in mind your feedback! I tried making the mechanics less confusing by suggesting different colors for different time periods but there's absolutely ways it could be improved. Again, thank you very much. (And yeah, in my mind I can 100% see this as a worldbuilding game as well truth be told.)