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(1 edit) (+1)

I think the issue is unfortunately the Exceeding number being 570, I have hidden about 80 duplicate enemies (scaled for different areas) and its down to 497!

This fixes the issue I'm pretty sure but I tested it on a old save and it doesn't seem to change the beast book around... :(

I also upped the max levels to 500! I finally figured it out :D

Thanks, I'm looking forward to leveling up beyond level 99 (if possible on my save file).

Yeah, my bestiary still contains 566 entries. I'll probably ask you about my missing bestiary entries towards the end of my playthrough in order to check if all the missing entries are related to the cuts.

So the level will work in the same playthrough, I tested this on a fresh one!

The Bestiary, I'm afraid is going to endlessly break your game if you manage to get to the extra content area that I added after the game is technically beaten, because the last enemy im pretty sure is like 15 enemies off of where the actual last enemy is, but with hiding the duplicate enemies, this achieves the beast book to be down to a lower number, Unfortunately this does NOT carry over into a existing save, I've tried to see if theres a way to refresh the book in a existing game and I don't think anything will work :( 

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What I'm going to do is fix the drop tables of the duplicate enemies (duplicates for level scaled areas)

 to be pretty much identical (in terms of the main 3 that drop on the bestiary)

This is going to achieve the bestiary to have way more space for me to work on future updates, the bestiary will also be a much easier task to complete, as there won't be like 5 minotaurs, etc in the bestiary that have the exact same drops other then different levels

The only duplicates I feel like should exist are New Game + ones, just because of the actual different stats
What do you feel about this?

(In reality I have like 200 enemies but I was stupid to not think that the duplicates should be hidden)

This being said, with the future updates this extra area is my final area im building, it just really sucks that the bestiary is doing this to me right at the end.. I'm just cringing at the thought that you might have to restart, if theres any way I can even upload a quick version with a head start on some items for you because this is just really shitty and I never intended for the game to break this hard again, as I thought I was past this part of the building process.


EDIT: I'm going to take a pretty long time to figure out how I can completely rework the database, so that there is literally only 1 or 2 duplicates per enemy because I am thinking about how I can scale the areas with the limitations of RPG Maker..

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I have fixed the Beast Book issue (a LOT faster then I expected) and now you should be able to complete the Beast Book wayy quicker, since there is only 1 entry per enemy! This probably will require a new save though!

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Thanks, but honestly, having to start a new playthrough (because of the bestiary issue) in order to access new (end-game) content was the straw that broke the camel's back. I just wanted to let you know that I've moved on to other games for now, and maybe I'll give "Rift Walker" another try once it's in a complete state, but not anytime soon.

Alright that's unfortunate, no worries but it is a in development game, and there was no other way around it. The RPG Maker enemy database goes to 1000 but the Bestiary plugin only goes to 570 for whatever reason. I hope you do come back again some time and I hope you enjoy your other games!