You're right, I confused it with another reward. Since it has been a while since my playthrough, I should shut my trap until I'm absolutely sure about the answer to any asked question. Still, I never really used the Tetra Elemental, since there are so many other great accessories. It is pretty useful in certain situations, though, e.g. against that one insanely strong mark (hunt) south of Northdale.
Euphoniac
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In the game's second part, Trabia Base (on the Lindblum/southeastern continent) hosts new treasures and enemies deep within. Optional dungeons like Sodden Depths (north of Surgate), Mythril Mine or Clestance Cave might be worth a trip, too. No confirmed locations, sadly, just food for thought. While I discovered all 20 Memoir Pages during my playthrough, I didn't take any notes - I should have known I would regret that.
If I remember correctly: By taking your party into the woods south of Laka's house (not directly south, but beyond the stones by using a Chocobo), you can encounter Carnosaurs, from which Power Shards can be stolen. They're strong enemies at first, but you can just feed all the stolen Power Shards to Vahn until he can one-shot the Carnosaurs, which makes the farming process even smoother. You can also steal Power Shards from Behemoths at this point, which appear on the island west of Mohadmal Village (beyond the stones by using a Chocobo), but it's not worth the effort: Behemoths are too strong this soon into the game, only yield twice as much EXP as Carnosaurs, and without the item drop rate increasing accessories etc. that you don't possess at this point, you probably won't get any X-Potion drops from the Behemoths.
Stealing Guard Shards from Mammoths at Mt. Matoya is definitely a worthwhile endeavor, but their appearance rate is fairly low compared to the other enemies in this area.
Golden Apples increase all stats (except for HP/MP) by 1, so you don't need to farm/buy other shards anymore. On the other hand, though (and I think that's what you're worried about), it seems there's no way to obtain Miracle Fruits (which increase HP/MP) beyond the limited number found in treasure chests etc., but I could be wrong about that.
After having obtained the 4 Weapon fragments, bring them to Arazlam's House (southwest of Hillsdale) so that he can craft you something nice.
The 4 (mostly optional) Weapon bosses can be found at these locations (in order of - possible - appearance):
- Esto Yensa (central outside door, only after having completed the dungeon) - this is the only Weapon boss that can already be encountered in the game's first part.
- Ancient Cave/Castle, somewhere on the castle's second floor
- Tower of Babil (mandatory story boss)
- Moon (on the plateau area north of Starlight Ridge)
Visit Kokkol after you've progressed through the Memoir Pages side quest as far as possible (collect all 20, bring them to Branch Castle library, then visit Kokkol).
You should receive the key for the locked house in Hillsdale if you talk to Nero with Ami as the party leader (in the game's second part only). Nero's home (in the game's second part) can be found on an island on the central northern edge (northwest of Palumpu).
If I remember correctly, Garuda can be obtained at Mt. Matoya's summit - Mt. Matoya is located on the northeastern (Lenadia) continent (north of the Wayfarer's Rest). Compiling a comprehensive list would be a lot of work, though, so I doubt one will be available soon (or at all). Exploring all locations on your own is half of the fun, so just search through every available location, maybe with the help of the Overworld Maps that can be found in the game's "maps and guides" folder.
There are 20 Memoir Pages in total (which the quest giver mentions at some point). The final one (progression-wise) can be found in the Tower of Babil.
Regarding the crafting side quest, though it has already been mentioned elsewhere on this forum: Adamantium Ore is at least a confirmed drop (not steal) from Black Dragons in the Temple of Kaison (other rare monsters there might drop it too, or not). Vamammoth Fang is a drop (not steal) from Vamammoth, which can be encountered in the ice region on the world map outside of the Tower of Babil. Speaking of which: Pure Nethicite, if I remember correctly, can be found in a treasure chest inside the Tower of Babil.
Bring Edea's Tome to Altney Archives. Then Oalston can learn one of the two ultimate black magic spells. Please refer to Overworld Map 3 in the game's "maps and guides" folder if you have trouble reaching Altney Archives (it's located on the southeastern continent).
I also only managed to obtain 6 Mystic Keys (5 from slaying the Elemental Fiends to gain access to the Elemental Abyss, which is mandatory, and 1 for defeating Bahamut and the eight successor dragons), so I don't know if or how all weapons in the Armory of the Ancients can be claimed.
If I remember correctly, you need to defeat the boss at the bottom floor of the Aether Mine next (if you couldn't explore the Aether Mine before, you should be able to now after having triggered the cutscene in Organa). The Aether Mine is located just a bit south(west) of Organa, slightly northeast of the Wayfarer's Rest. If you walk from Organa to the Wayfarer's Rest or the other way round, you can't really miss it.
Story-related. You can't miss the party member whose name I didn't mention, but it would be a story spoiler to reveal this party member's name. I think it was already a mistake of mine to even include this party member in an alphabetical list; if you can guess the first character of this party member's first name, it won't take much imaginative power to figure out their identity.
If you reach the point at which you can even visit Mount Houzell in the first place (after having retrieved the airship in the game's second part), there's not much to do anymore. You need to advance the story at the Rift Shrine so that you can explore all five locations where Elemental Fiends reside (Mount Houzell is one of them), and you need to defeat Bahamut so that the dragon at Mount Houzell spawns.
"My" Ami sports the following Blue Mage skills (which is all of them, hopefully): 1000 Needles, Bad Breath, Big Guard, Cave In, Cleansweep, Doom, Flamethrower, Goblin Punch, Laser Beam, Maelstrom, Night, Roulette, Sickle Slash, Storm Breath, Virulent Breath, White Wind. Most of them can be obtained on multiple occasions. Also, by obtaining and equipping the Mimic Stick, Ami can use the skills/mechanics Drain, Cure, Jump, Shuriken, Steal.
Apparently not (Lazula is one of the 6 guest party members). The 22 playable permanent party members are (in alphabetical order): Adder, Ami, Babariccia, Bosche, Brindle, Cid, Coral, Darius, Elina, Godot, Jasmine, Laka, Lyric, xxx (obscured - spoiler), Moguel, Nobumasa, Oalston, Oliver, Ovelia, Siegfried, Vahn, Vera. Please refer to the character recruitment guide on the game page on how to recruit the optional characters if you need help.
I think I managed to discover most of what the game has to offer, but I'm still not sure about some (potential) loose ends. Does anyone know anything about the following points?
- The following NPCs are present in my camp apart from Mog (Moogle), Crepe (Raccoon?) and Shadow (Black Chocobo): Laudo (Ether vendor), Elise (Vahn's mum), Raine (Darius' mum), Dogna (accessory vendor), Talbard and his two soldiers. Around the campfire, only the left and right spots are taken (by Laudo and Raine), while the lower seat remains free. Did I miss one of the recruitable NPCs?
- Armory of the Ancients: Is it possible to claim all 10 weapons? I only managed to obtain 6 Mystic Keys (5 are automatically granted while defeating the Elemental Fiends to gain access to the Elemental Abyss, and 1 can be obtained by defeating Bahamut and the 8 other dragons).
- Some locations can never be entered, apparently (like Jack's office at the Rotunda of Revelry or the back room at Altney Archives), unless someone discovered a method that I missed.
- Some NPCs hint at the existence of a trade quest: Lenadia City, pub: Michaud, the NPC in red clothes (upper right corner), wants to complete his figurine collection; Garamonde: Turner (inn) is looking for a toy Tonberry; Infinitarium: Norg is looking for a plush Behemoth. Sadly, if this quest does indeed exist, it eluded me completely.
I finally completed my playthrough of this fantastic game after taking my sweet time (180+ hours). These are the more serious bugs that I bothered to write down and that haven't already been mentioned elsewhere - fixing them would make for an even smoother experience:
- It's possible to permanently lose the airship (game-breaking) by doing the following:
-- Landing directly east of Lindblum Castle (two tiles), then entering the castle.
-- Landing on Surgate (the eastern tile), then entering the town.
-- Landing on Citadel (the two central tiles in the top row), then entering the town.
-- Landing on the Tower of Trials (upper tile only), then entering the tower.
-- Landing on Lenadia City (every tile except for the entrance tile can be landed on), then entering the city.
-- Landing on Meksicburg (left or right building tile), then entering the town.
-- Landing on Cornelia (left or right building tile), then entering the town.
-- Landing on the clouds above Everlasting Tangle (i.e. the forest in which it's located), then entering the location.
- It seems the turn counter for certain status conditions (like Stop) isn't reduced (by 1) each turn.
- Despite having a Pearl Rod (+100% KO resist) and a Ribbon equipped, Elina once fell victim to a Death spell (Beyonder hunt).
- After Vahn has jumped or used "Dragon Dive" (and is already in the air), he can still be hurt by attacks from confused units (confirmed only for ally units). Units suffering from "Berserk" can hurt a jumping Vahn, too (confirmed only for enemy units).
- Lyric's physical attack skills "Gambit" and "Jackpot" can only target herself.
- Gozmodan's Grotto: One of the treasures (sparkles) spawns inside solid rock outside of the player's reach.
- Ivalice Checkpoint, eastern entrance (when the entrance is blocked): When talking to the left guard from above, the game freezes (the actor is pushed back one tile, where the path is blocked by a jar).
- Lenadia City, entrance map, southwestern area: The player can easily get trapped by NPC Abby (by cutting into her walking path).
- Zen, western area: The player can easily get trapped by NPC Daisuke (red clothes) by standing on the far right side of Daisuke's walking path.
- When the player is supposed to revisit Branch Castle after having obtained the airship: Entering Branch Castle through the dungeon cave lets the player revisit the old version of Branch Castle (instead of the new version that is needed to advance the story).
- I think the sparkle west of Duncan's Dojo (during the game's first part) can't be reached, since the player never has access to a Chocobo in this area.
- If the player reenters Citadel Sewers from Citadel Dungeon during the game's second part, the sewers will be restored to the version of the game's first part.
- A nameless (empty/unusable) item (a staff listed between Merlin's Staff and Poison Staff) can be stolen from Cyallarus enemies in Trabia Base (second version).
- Dragon Point: Players can easily get trapped (up and below) by the walking NPC in the western area (between the beds).
- Spare Change enemies (30000 HP) can't be defeated, they're immortal (once they reach 0 HP). Might or might not be intentional.
- Cave to the Underworld: The Underworld entrance/exit of the cave is bugged (i.e. the cave can't be entered from the Underworld). Thankfully, the player can ask the Moogle inside the Inferno Chambers (after defeating the boss) to transport them to the surface.
- Not really a bug, but the remaining unwinnable boss fights (apart from the already fixed one against the "Entities") could still use a little tweaking. Our favorite dragon, for example, can be stun-locked (when the player has obtained "Bad Breath" for Ami as soon as possible) while whittling away at its 1000000 HP, and it can be defeated even faster by using Vahn's "Stock Break" skill (which reduces its HP to 1, since it's not immune to this skill's effect). Furthermore, it's also possible to survive (not win) the unwinnable boss fights at the Water Shrine (second visit) and in the Elemental Abyss - and to get permanently stuck by siphoning all of the enemy's MP.
Thanks again for a really great game, it was a lot of fun to reach the ending and to discover so many secrets along the way.Odin can be obtained at the Horseman's Rest (cave). It's located south of Esto Yensa (the pyramid) on the Ivalice continent (the southwestern one), slightly southwest of the Citadel (game's first part). During the game's second part, the general location is the same, but the cave is now surrounded by mountains and only reachable via airship.
Bahamut (during the game's second part only) floats around between the Lenadia and Lindblum continents (the eastern ones), north of Crescent Village and south of the Arcane Library.
Please check the overworld maps in the game's maps & guides folder, which should make it easy to find the aforementioned locations.
Thanks for sharing your setup. I just wanted to add that Oalston is indispensable for bosses as well as for random mobs once he has learned Meteo and Ultima. You can choose to teach Oalston one of these spells by completing a certain side quest, and my guess is that Oalston learns the other one when reaching level 99. I gave him Meteo after completing the side quest, and then he learned Ultima when reaching level 99, but I don't know if it works the other way around.
Meteo is a 5-hit Fire elemental spell against a single target, and if a max-magic (2000) Oalston is up against a boss without any Fire resistance, he can easily inflict 50000+ damage each turn. Ultima hits all enemies with non-elemental damage, which easily adds up to 20000+ damage when used by a max-magic (2000) Oalston, who is already a valuable asset against random mobs even before learning Ultima (once he learns Apocalpyse, which isn't that much weaker, but an Earth-elemental skill, which makes it useless against certain enemies). I can't imagine traveling the game's world without these two spells ever again.
All of the dragons' locations are detailed on the "Overworld Map 3" in the game's "maps and guides" folder. These locations are (in no particular order):
- Mount Houzell (on a cliff in an area leading to the dungeon boss), which can't be entered without advancing the story far enough.
- Cleft of Wind (I can't recall the exact location), which can't be entered without advancing the story far enough.
- Douzmir Lake (near the broken bridge at the beginning)
- Ancient Cave/Castle, central upper castle floor outside
- Rodenia (in the northern house)
- Auslen (right basement in southwestern area)
- Frostwood Clearing
- Underworld, Torrid Grotto (at the end), which is located north of Crystalline Weald's northern exit: That's the dragon shown at Giott's Elevator on Overworld Map 3 (it's not shown on Overworld Map 4, though).
As far as I can tell, all Camp NPCs can and must be picked up from towns (or other non-dungeon areas in which NPCs reside), but I still haven't reached the ending yet, so take this statement with a grain of salt.
Regarding the Mimic Stick, does this mean that it can be obtained at different points? If I remember correctly, I got it in Lenadia by talking to Lysha (Ami's mentor) south of the castle near the lake with Ami as the party leader, but I don't know whether this is only possible during the game's first part.
I'm sorry to hear that. Maybe the issue is exclusive to your save file and only occurs under certain circumstances (which can't be changed anymore from the player's side), but then only the developer can fix the issue. Perhaps you can try again later after having recruited more party members and see if it makes a difference.
You're talking about Esto Yensa, where you're supposed to find a Rodenian Leystone after having obtained the Astral Key, right? I think I encountered the same bug when fooling around. If I'm right, the bug only occurs when you visit Esto Yensa too soon, that means after obtaining the Astral Key, but before triggering the dialogue (was it Mizuda in Marshtown?) that steers you towards Esto Yensa and Osteinchyl to obtain the Rodenian Leystones. If you visit Esto Yensa too soon, you can simply walk in (without a cutscene taking place), and then the bug occurs when trying to switch parties. If you do things in order though, a cutscene will be shown when you enter Esto Yensa, and you will actually be prompted to select two different parties before proceeding. Hopefully, you didn't encounter the bug despite doing everything in order and selecting two parties, because then I don't know how to avoid this bug. Also, I obtained Esto Yensa's Rodenian Leystone first (before the one in Osteinchyl), which might or might not make a difference, but at least I was able to switch parties inside Esto Yensa and to complete the dungeon without any further issues.
Thanks, you're right. And since the entities got even stronger and immune to poison in the recently released version 1.08, I'm afraid it won't be possible to achieve this feat anymore. It's an improvement, though, since I think players should be able to judge whether a supposedly unbeatable boss can really be defeated. Regarding version 1.08, no player will harbor any illusions of beating the entities.
I don't know if anyone has already accomplished this feat: The entities (boss battle) in the Old Crystal Shrine (East Branch) can actually be defeated, though the player only receives 3x Phoenix Down as a reward.
After leveling up my party a bit (Hans: 12, Biggs: 11, Wedge: 11), there was suddenly a chance to survive this battle (with the help of some RNG luck). Since Biggs can poison the entities (they lose 5% of their maximum HP each turn, which means 50000/1000000 in this case), it's just a matter of surviving 20+ turns. Obtaining the Running Shoes in East Branch beforehand and bringing a sufficient supply of Phoenix Downs are certainly key prerequisites to stand a chance.
While it was a fun challenge, the rewards obviously aren't worth the effort. Anyway, I'm looking forward to finally advancing the plot in this very promising game.