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Love it!  If you are interested in doing texture scaling the same way as the original game did, I decoded how that algorithm worked last year!  It looks like you mostly use captures from 25th Anniversary, but I can also point you to how to extract the original sprites!

OMG! This is awesome! Yes, I used the captures, I tried to search on the internet, but I didn't find anything. With the original graphics, it would be much better. I'll have a look asap. Thank you!

http://st25sprites.neocities.org has all the details for the graphics I extracted (including things like depth maps for the bridge if you wanted someone to be able to walk around!).  There are a few things I know that I'm too lazy to upload at this time (color palette data perhaps most interesting to you) but I can if you'd find it helpful.  Each subsection contains a zip file of the extracted data, so you can download every sprite used etc.

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Fantastic! I can implement each character separately so they move accordingly when speaking, not randomly. Not sure when I will find the time, but thanks a lot!