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Koloth

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A member registered Jul 08, 2015

Recent community posts

http://st25sprites.neocities.org has all the details for the graphics I extracted (including things like depth maps for the bridge if you wanted someone to be able to walk around!).  There are a few things I know that I'm too lazy to upload at this time (color palette data perhaps most interesting to you) but I can if you'd find it helpful.  Each subsection contains a zip file of the extracted data, so you can download every sprite used etc.

A beautiful version!  Nice and clean!

Love it!  If you are interested in doing texture scaling the same way as the original game did, I decoded how that algorithm worked last year!  It looks like you mostly use captures from 25th Anniversary, but I can also point you to how to extract the original sprites!

Had fun playing this! On my first play through I built it in 26 days, so it might be a bit simple (since it is a jam game this is fine), but the color changing ascii art is very successful and the day/night gameplay cycle has a really nice tempo to it.

(Really looking forward to Stone Story RPG btw!)

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Beautiful! I'm not quite sure how I feel about being forced back to the start when the sun sets... On the one side, it captures the ephemeral feeling of travel, but on the other I want to walk around more!

The visual style is so fantastic! I really want to just sit there for a long time and soak in the soft watercolored world.