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Rather neat concept and fun idea. I do have to say that the controls could use a wee bit of work, numpad or arrow keys with mouse middle mouse button to turn... And 66 levels...

But from what I've played, was quite decent! The looks, the vibe, the style, really fits well!

So, I toyed with the idea of having 666 levels, but thought that would be a bit too much...

Yes, the controls are a common theme in the feedback here, so I have been giving that a bit of thought. The only thing I can think of is left-click and drag to move, but I have played games that have that mechanic and you end up forever picking up and putting down the mouse, which also interrupts movement.

By the way, the middle-mouse click and drag is how you control the camera in both Blender and the Godot 3D viewport. It just takes a little getting used to.

And thanks for playing and the feedback.