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(2 edits) (+5)

There are some very exciting things in the works to look forward to! As excited as I am to read the next chapters of Minotaur Hotel, I'm glad to hear the team is taking creative breaks to alleviate the minotaur cum brain that probably occurs from working on MH. I'm willing to wait as long as it needs for MH's story to be the best that it can be.

I'll ask the question I'm sure will be burning in some player's minds, how many more hang out days will we be getting if that's known? I'm sure whatever the answer is will excite players as they'll be able to complete more staff routes in one current playthrough. However, when taken into account that you're getting additional characters to potentially hang out with (even if their routes aren't implemented in this 0.7 at launch) it'll still require management in the new number of days in 0.7.

Now that I think about it, the management system is now going to feel like they might need to pay closer attention to character stats as each of the two teams can only have 3 people assigned to it at a time. And even with both R&D and Exploration teams full staffed, there will be so many choices for who to hang out with in one day. I look forward to everyone's discussions on management strategies and what how they prefer to manage the staff.

Once again, thanks for the whole team for being awesome!

(+7)

We do have in mind how many management sessions are left in the game, but I don't know if we are ready to reveal that information just yet.

What I can say for sure is that, by the time a playthrough is nearing the end, players will have had enough time to go through most of the character's hangouts. Most likely you won't be able to see everything but it'll be plenty of time to have lots of fun.

And, yes, as you can guess from looking at the outline, players will need to think about the management sessions more carefully.