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I feel like there's some unique mechanic here I'm not getting. All I see is that there's a bit of trying to get everything to fit and nothing else. I think I'm missing smthn

That's half the battle. The other half is placing things to change the timing so that the attacks properly combo into each other. It's a fairly easy game though so it's possible to accidentally create game winning combos just dragging onto the timeline.

Ah so like by having multiple attacks running at the same time you can deal more damage or something like that?

Yea, like pushing the enemy upwards so that squirrels will all fly into them or something.