Cute! Especially the bit where you gloss over the extinction of most of the other life on the planet. However, the last level (not the one with the shadow card, the one before it) can be easily beaten by standing under a blue glorb platform as it moves. Is this intentional?
cowthecow
Recent community posts
Honey dice will place honey/royal jelly on all tiles X away from the honey die (where X is the face of the honey die, kind of like boost dice). If a space the honey die targets is a crown marked space, dice on that space get their value multiplied by 2. If a space a honey die targets isn't a crown marked space, dice on the targeted space have their value divided by two.
The damage enemies deal is indeed a range. Before modifiers (such as endless mode), a plain square (of any color) is 1-2, a silver one is 3-5, a gold one is 6-10, and a really big gold one is 11+ . Each enemy has a range of damage, for example a regular fly deals 1-3 damage, so if it shows a silver you know it rolled a 3.
The game used to not even show these dice indicators, imo they made the game a little too easy.
On my quest to 100% the game, somehow made it to the forest of NOOOOO. Was doing a Wilhelm tun and had just got Azrael's Final Form for the first time. All that's left to do on my 100%ing checklist:
Get Samael's Final Form
Get demonics for:
Steel Blade
Ruby Shield
Dragon Claws
Icicle Spear
Expanding Crystal
Cooling Gloves
Cleansing Amulet
Grand Lich's Rib Cage
Grand Lich's Hands
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Also, a few things I noticed:
Why does the demonic for Thor's Hammer say Thor's Demonic Hammer, when (for example) the demonic for Ampere's Gauntlets says Demonic Ampere's Gauntlets? Not sure if this shows up anywhere else, just an inconsistency I noticed.
Also, there's a grammar mistake in the description for floaties. It should either say "have drowned" or just "drown" instead of "drowned" at the very end.
True, but at times these spike-lands can be just as annoying as actual spikes, usually by getting in the way of a high-speed portal flip combo. The area is also a bit too small to be easily exploitable, though I suppose with enough practice one could use this to jump across alternating blocks of spikes...
Great game! They're very different games, but this definitely gives me Celeste vibes. Fun little puzzle game, liked having to work things out as I went. After restarting a few times because I had missed some berries, I started to get a feel for the levels. Doubt I can make it much further than the mines on permadeath though. Permadeath is brutal. Not only do you have to avoid dying, but you also need to make sure you don't do things out of sequence. If you use up a bouncer or the teleporter and can't reach the entrance, you're done for. At least you don't have to collect the berries (assuming you got them all beforehand).
Great game! Def a bit tricky to get the hang of but really satisfying after that! Like pretty much everyone else here, I'd love to see a longer game made out of this. Boss fights could be awesome with this kind of mechanic. You could also possibly add something where you have to light certain things to open doors or something.
There's a bug where it doesn't show how many times you've killed dark fire.
Also: finally got just stats and all 3 demonic boots! No idea how I got just stats tho, said slash wasn't an option even tho I didn't have it and had well over 150 contact dmg. Is there an enemy or effect that decreases contact dmg temporarily?
Now all I have to do is get every demonic item...
(I have 7/23)
Also turns out powerups (at least the main three) are additive, not multiplicative.
And lastly (yes, I know I talk too much but I think I have lots of interesting things to say), a fun fact! 31 of the 113 talents are dual-types! The most common type in a dual-type was neutral, in 17 of those 31 dual types! The most common dual-type was neutral-fire, with 6 occurrences! I was going to find the most common dual-type that does not contain neutral, but a bunch were tied with 2. 6 of the 11 epic talents are dual-types!
And actually lastly (I lied last time), there are 5 quest talents, 2 of which are dual-types.
If anyone realizes I've made a mistake, tell me! (Or don't if you want me to stop commenting lol)