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Oh! First jam game I've played that's a typing game (like mine).

I like that the controls are a bit odd.  It clears up the keyboard for typing and also makes me feel like I'm playing an old school dungeon crawler like Daggerfall.  Makes the game a little harder to play but really adds to the atmosphere (which is great btw).

The procedural level generation is very done well too.  I didn't notice any joins or big pauses when playing.

The only thing I'd suggest changing is making the "Saving" notification appear in a corner rather than the centre of screen.  Its not really something the player needs to be 100% aware of once they trust that there is an autosave system in place.

(+1)

Daggerfall! That's a blast from the past. I only ever tried that in DOSbox and it ran like a dog. Should maybe give it a go again, now that PCs are a lot faster.

Anyway, glad you liked it. For the "no apparent joins", I simply cheated and pre-loaded all the sections. Before I did that, there was a noticeable bump each time you got to the Devilish Shoppe. The memory footprint is pretty low overall, so pre-loading just helps everything feel smoother.

I put the saving notification in the middle as it appears at a point where it will not interfere with anything happening in the game. But yeah, point taken.

Glad to see that I am not the only one to think of doing a typing game. It just seemed so obvious to me that I thought there would be lots more.

Ah, one big preload is smart.

I like where you've taken the typing game idea though.  The counter curses being opposites of "negative" words works so well - its basically training the players to think positively when they see negative words.  It would be interesting to see if you could remove the UI for the positive words at a certain point and still have the player type them.  I didn't get up into the high levels so apologies if it already does something like this.