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A fellow Godot game! A nice idea. It's fun. I feel like in some ways the controls might have felt better if the player stopped when the edge of his attack range reached the mouse cursor rather than his body, your way makes more sense but for some reason with the range indicator and the green position dot it felt weird when he kept moving all the way to the dot. That's probably just me though. 😅The art is cute and fits the trash theme well. The upgrades felt a little too random, sometimes they leveled up like crazy and sometimes they were a big downgrade. I guess that fits with the makeshift armour/weapons from junk idea though, sometimes you get gold and other times you get... trash. I liked the 2 bosses though the second one feels a lot easier than the trash can man.