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Thanks for the feedback! I think the glitch you mentioned is actually just a result of how we staged the scene. We are considering ways to make that less confusing.

At this point we're hoping for a fall or winter release date this year. The game will probably be 200,000-300,000 words, but it's hard to say for sure as we're still writing some of the branches!  Probably no Kickstarter but we might try Indiegogo.