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This is an insanely clever game implemented with real style.

I love the way you've combined the simple elements to create really challenging puzzles with coordination/timing skill elements too.

I'm struggling to think of any suggestions for improvement.  I guess the only thing I could say is: if/when you start adding more levels, make sure the player is given a sense of progression/achievement.  

That said, the gradual introduction of the different elements (like the red spikes) could be used to supply that.  Maybe some portal-style teleports for ultimate mind-messing later on!

Damn, your game is impressive.  Great work!

Thanks for playing and the great comments. Cool idea on portal teleportation, will see what I can do!