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Hi there, I was wondering if there is any way to set a different start index for the talking animations.

I'd like to have a dedicated set of frames on the sheet for the idle animation and another one for the talking animation so we don't have to cycle through the entire thing to get to the mouth movements.

I have been duplicating the open eye frames to make the blinking space out more naturally. But that means that using that start index the character doesn't begin talking until the text has already been written at times. Either that or they blink way too rapidly. It's seems hard to fine tune.

Maybe I missed something in the readme?

Hi there!

No, it does not work like that.

  • Message not writing anything: Start Index to Idle Index
  • The message is writing: Start Index to Talking Index

You just need to create or set up your animations following that logic. If you have a lot of faces to animate, then you need to set the frame speed to a higher value, so the changes can happen fast.

I don't know if I want to change that, or if I would change when that would happen.