Ah I see that response now. I'll keep an eye out in case you update this plugin more. For now it's not quite what I'm looking for.
But, regardless thank you for your time and for helping me troubleshoot! If there's a way to let me know when you're open for commissions please keep me in mind.
Eddosan
Recent community posts
Oh yeah, that was it. Easy mistake to make on my part. Thank you for correcting me! Though for some reason the edge of the window is still just barely visible at the end of the animation once the window tries to leave the screen. Opening the menu seems to make it go away completely. But when starting the next dialog the face window glitches out, has to go back to it's original off screen position, then eases into the place it's supposed to be.
I also noticed that if you re-trigger the dialog too soon while the window is in the corner like that it get's stuck and won't come back out until I reset it using the main menu. This is happening on a clean project without any other plugins as well.
I also had a question about the face animations. Can we set separate start indexes for idle and for talking animations? A random range for the framerate instead of a stable constant would to make blinking and talking look more natural. It's super easy to see the pattern now and the full loop is a bit distracting. Right now it looks like the full loop will play and I can't get it to go back to the blinking animation with larger face sheet sets (2 rows of 10 faces.)
There's another animated faces plugin that has those features by lordvalinar and it looks pretty good but isn't compatible with your face window plugin.
Do you take commissions for this sort of thing? I don't have a ton of money but I'd be willing to pay for those kinds of additions and would love for everyone else to be able to use them as well if you have time to make them.
Hi there, I was wondering if there is any way to set a different start index for the talking animations.
I'd like to have a dedicated set of frames on the sheet for the idle animation and another one for the talking animation so we don't have to cycle through the entire thing to get to the mouth movements.
I have been duplicating the open eye frames to make the blinking space out more naturally. But that means that using that start index the character doesn't begin talking until the text has already been written at times. Either that or they blink way too rapidly. It's seems hard to fine tune.
Maybe I missed something in the readme?
Hello, sorry to bother ya.
I keep getting the ReferenceError "anime not defined" when I try to use this plugin. Any clue on how to fix it?
I'm using the MZ version. Error persists on a clean project with or without other plugins. I am trying to use this, core, and animated faces. Error persists in isolation with or without core/animated faces as well.
The bug reporter throws me these two issues:
line 636: " showAnime: anime({autoplay: false}), "
" DevTools failed to load SourceMap: Could not load content for chrome-extension://njgcanhfjdabfmnlmpmdedalocpafnhl/js/libs/pixi.js.map: System error: net::ERR_FILE_NOT_FOUND "
Any help is appreciated. I really like the look of this plugin and want to try it out!