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Hi, I added a 0.2-second hit stop when the player shoots, and when the player hits enemies This slows down the time of the game, meaning enemies cannot shoot and bullets cannot fly during the hit stop so it does not affect gameplay in any way except for giving impact to shooting and hitting enemies. While playtesting I found this time to be barely noticeable. Are you having issues with it being longer than 0.2 seconds?

Yeah it seems like it might have bugged or something and was longer