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A jam submission

Well WarriorView game page

Death is not the end, you must fight to find the well of peace in this roguelike top down shooter.
Submitted by Leon Stansfield (@Leonstansfield0) — 22 hours, 28 minutes before the deadline
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Well Warrior's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#4092.4103.111
Fun#4172.4963.222
Game Design#4322.4963.222
Overall#4382.3963.093
Graphics#4582.4963.222
Theme#4642.2382.889
Innovation#4722.2382.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It is a roguelike so death is not the end, but quite litterally a new beggining.

Did you write all the code and made all the assets from scratch?
yes.

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Comments

Deleted post
Developer

Thanks!

Submitted(+1)

The enemy is really aggressive, but nice style, I like it.

Submitted(+1)

Nice  game 

Submitted(+1)

good game bro

Submitted (1 edit)

Maybe its a feature but I think its a bug but when you shoot the game freezes and you cant move for a second I think it may also do that when an enemy shoots. It makes it extremely hard to hit anything and means that you just get shot over and over. This kind of made it unplayable but the art style looks amazing same so does the game play so if this could be fixed I think it would be great! If you could play my game that would be great! Its somewhat similar to this.

Developer

Hi, I added a 0.2-second hit stop when the player shoots, and when the player hits enemies This slows down the time of the game, meaning enemies cannot shoot and bullets cannot fly during the hit stop so it does not affect gameplay in any way except for giving impact to shooting and hitting enemies. While playtesting I found this time to be barely noticeable. Are you having issues with it being longer than 0.2 seconds?

Submitted

Yeah it seems like it might have bugged or something and was longer

Submitted

enemy targetting ai is very agressive in my opinion, almost unfair at times

Developer

Thanks for the feedback. This was kind of intentional, to force the player to keep moving. I did not get many people to playtest, but the two people I saw did play in a very fast way, similar to the way you have to constantly move about in doom. Clearly, this could have done with some tweaking. Thanks again for the feedback.