Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Good job! The player movement was good for the fps style. I think the game was overall too difficult. It was hard to tell where to go a lot of the times and with time based "know the map" type games like this it is important to guide the player a bit. Here is a great article describing different ways to guide the player https://gamedevacademy.org/guide-players-game-design-tutorial/

(+1)

oh interesting, reading through it i can see some stuff i couldv'e added to make it a more guided experience. My inspiration for the game was Outer Wilds which i dont remember if they had added aspects that guided the player, guess i gotta play it again. Thanks for the article it'll come in handy.