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Oh, also while I'm giving critiques. I don't like how pressing escape takes you to the main menu instantly :( from a gamer perspective I instinctively press esc to pause my game, and there is no confirmation screen to stop me so I end up losing all progress. This only happened once, but it's just another little comment I have for the future! Just add some sort of are you sure prompt, and it may save players a ton of frustration.

Gotcha on the escape needing a confirmation to return to main menu, should be a quick thing to add that should improve the experience for future players.

It shouldn't take much time, so I can also see about tuning the entity's distance to be a bit more intuitive to avoid the frustration you and likely other players have experienced but haven't voiced.

I'll dedicate some time tomorrow morning to address these things, thanks for the very detailed feedback!

(+1)

of course! I love supporting small/new indie games and devs. I know how critical feedback can be, so I try my best to give constructive criticism as well as praise when I feel it's deserving. Regardless, I'd love to give it another go if you mess around with the entity distance a bit! As for now it's just a bit too frustrating to me haha. Other than that, game looks pretty good for a first try!