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An interesting idea, I would like to see it expanded. It is obvious though that time was a factor as EXP drops felt a little unbalanced. I got 4 EXP for defeating the boss? Almost no EXP for a long battle with a huge slime? All of that though I feel could be adjusted with more time, and would be interested to see where this goes.

Yeah I never had time to actually balance the exp drops. If I work on a post-jam version, I’ll probably get rid of exp entirely in favor of a very different growth system anyway.