I love the idea of this, definitely going to use this! Always wanted to have s.t.a.l.k.e.r emissions on the table! any idea on rules for finding cover quickly while outside a settlement during overland travel? I'm trying to think of like how to quickly figure where nearest shelter would be and how to have pc's get there without it being a sort of save or die type deal, drawing a blank. Regardless if you answer this, thanks for making this, it's really awesome.
hey thank you! honestly it will likely come down to a series of saves, but making it a puzzle to locate and successfully access shelter could be fun with a quick countdown.
Things to consider: the shelter may already be occupied and require diplomacy or violence to resolve who gets it. It could also be more of a logical puzzle to quickly break into something locked, or to construct something in short order.
I agree one save is a little droll, but a quick encounter with a ticking clock is sure to get the party thinking creatively