Fantastically tight OSR-esque system with room for player and DM creativity. Absolutely dripping with flavor. Before reading the influences, I was already thinking about Morrowind.
Excited for the first launch and happy to throw some money at it to see it continue!
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hey thank you! honestly it will likely come down to a series of saves, but making it a puzzle to locate and successfully access shelter could be fun with a quick countdown.
Things to consider: the shelter may already be occupied and require diplomacy or violence to resolve who gets it. It could also be more of a logical puzzle to quickly break into something locked, or to construct something in short order.
I agree one save is a little droll, but a quick encounter with a ticking clock is sure to get the party thinking creatively
Listen. I hate procedure. I will make things up constantly, fudge numbers, and operate purely on vibes whenever I can.
That said, Errant is a staggering accomplishment in applying procedure to every aspect of a fantasy adventure, allowing you to flesh out your players actions and make them earn their victories in a cool and engaging way. (I especially liked Lockpicking and the Magic/Grimoire system.)
All told, you can't make me follow procedure, but Errant will have a permanent spot in inspiring how I design encounters for my players.


