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smuggle

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A member registered May 25, 2022 · View creator page →

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Fantastically tight OSR-esque system with room for player and DM creativity. Absolutely dripping with flavor. Before reading the influences, I was already thinking about Morrowind. 

Excited for the first launch and happy to throw some money at it to see it continue! 


hey thank you! honestly it will likely come down to a series of saves, but making it a puzzle to locate and successfully access shelter could be fun with a quick countdown.


Things to consider: the shelter may already be occupied and require diplomacy or violence to resolve who gets it. It could also be more of a logical puzzle to quickly break into something locked, or to construct something in short order.


I agree one save is a little droll, but a quick encounter with a ticking clock is sure to get the party thinking creatively

Listen. I hate procedure. I will make things up constantly, fudge numbers, and operate purely on vibes whenever I can.

That said, Errant is a staggering accomplishment in applying procedure to every aspect of a fantasy adventure, allowing you to flesh out your players actions and make them earn their victories in a cool and engaging way. (I especially liked Lockpicking and the Magic/Grimoire system.)

All told, you can't make me follow procedure, but Errant will have a permanent spot in inspiring how I design encounters for my players.