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(+2)

Hi! Cultist/fan/skeleton of many usernames, here.

... THAT ENDING THOUGH.
Also, one of the coolest use of persistent variables I've seen in a game, especially given it was put together NaNoRenO. I was gonna play this tomorrow, but, y'know; sometimes, you've just gotta try something. Really, really glad I did.

I love plots like this, and it's a scenario you don't often get to see from the prisoner's eyes. I guess that makes this... A prisoners' dilemma?
Knocked it out of the park - but I'm not surprised.

(+1)

Hello again! Thanks so much! Haha, it is indeed a bit of a prisoners' dilemma, so glad you caught that!