Hi! Cultist/fan/skeleton of many usernames, here.
... THAT ENDING THOUGH.
Also, one of the coolest use of persistent variables I've seen in a game, especially given it was put together NaNoRenO. I was gonna play this tomorrow, but, y'know; sometimes, you've just gotta try something. Really, really glad I did.
I love plots like this, and it's a scenario you don't often get to see from the prisoner's eyes. I guess that makes this... A prisoners' dilemma?
Knocked it out of the park - but I'm not surprised.