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Quick update: I'm still having a lot of fun, especially now that the bestiary has been fixed, but progress is slow, since there is so much to do for completionists. I guess I won't finish my playthrough anytime soon, which is a good thing (I'm a guy who complains a lot about all these mediocre 5 hours long JRPGs that litter the internet). :)

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Oh you won't have to worry about a short game at all! (I hate short games as well) I purposely have made this game pretty long, theres still much to do even after you defeat the 3 demon generals I hope this isn't a bad thing either haha. If you don't grind the repeatable dungeons and skip side quests I think it will still take a decent amount of time, but the last area I've been working on actually will be the last area I'm thinking! I wish I could make the leveling system go above 99 because I would like stuff to matter after that point but I am still coming up with a way to raise Attributes after you hit 99! :D

Haha, I was already about to suggest raising the (suspected) level cap of 99. :D Since I've already played RPG Maker MV JRPGs that feature a higher level cap than 99, it's obviously possible to implement such a higher level cap, but I don't know how much effort that would take you, and an old save file might not be compatible with a higher level cap at that point, especially when the level cap has already been reached.

I'm already 30 hours in and have just begun my raids on the Rifthaven Dungeons, so you'll probably be able to release all future updates before I finish my playthrough. ;)

Speaking of the Rifthaven Dungeons, I thought it was supposed to be a five floors dungeon, but it seems there's an infinite number of floors (unless I gave up too early). And thanks, by the way, for handing out the Seed Rucksacks for free there. :P

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The seed sacks are actually supposed to be 5 Win Tokens but I made a small mistake lol. The dungeon is a 5 different rooms that randomly roll when you enter the dungeon or choose next floor on the ladder, and with the Win Tokens you can buy a Sky Watcher's Key for 15 of them and this allows you to enter the Boss on the Ladder at the end of any of the floors! The chests will respawn after each floor, and when you kill the boss the chests have a cooldown of 1 floor before they will have loot in them again.

Ah, so "five different floors/rooms" concerns the layout, not the number of floors that have to be traversed each time, which means it's intended that the boss floor can be entered at the end of any (number of) floor(s). Well, I will spend a lot of time in this dungeon (in order to achieve a perfect bestiary), so I appreciate it that I can at least challenge the boss quickly each time. Also, I'm not that hyped about the free Seed Rucksacks anymore now that I've realized that they only give out the three lowest tier seeds. :P

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Yes exactly! I had it wayyy worse when I first planned out the Dungeons and the fights only gave 1 Win Token per any win!
Now the Win Tokens work like this as of a long time ago: 1 Win Token if there are 2 enemies, 2 Tokens for 3 enemies, and 3 Tokens for 4 enemies. The same formula works for all of the dungeons (There is 1 dungeon per element) and then the Omni dungeon which is a little bit of everything and then a new dungeon im working on for the final area I have no idea what the rewards will be though!
Also the dungeons after the Rifthaven one allow you to buy higher tier seed bags :)

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What do you think about raising the level cap past 99? It might reset progress like you said, but I think I may have found a plugin that allows for me to change the max level cap to whatever level I want! The reason I'm bringing this up is because you mentioned it which is a very good point, also grinding the dungeons + the quest bosses will easily get you to 99 so I feel like the incentive just drops off at that point because numbers dont change.

I'm all for "the sky's the limit", but it would be really great to know beforehand how already existing save files would be affected (or not), because I won't start a completely new playthrough at this point. If you upload a new version that utilizes the plugin you mentioned, I'll gladly check my save file's compatibility (maybe you can even fix my save file if it can and must be fixed). While I've played hundreds of RPG Maker (MV) JRPGs, I find myself in uncharted waters when it comes to such significant changes mid-playthrough. On the other hand, I'm curious and would really like to level up past level 99, so yeah, go for it and let's see what will come of this.

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Yeah luckily I haven't had a update to the one database page in a long time that usually breaks saves and I dont plan to ever update that page again so I'm hoping future updates won't require restarts!

EDIT: I've tried the level cap thing and it just doesn't seem to work at all so I think I might just lower some xp on the quest bosses specifically or maybe the repeatable dungeon bosses I will figure it out I guess I just need to make the leveling longer.

Despite playing so many RPG Maker JRPGs, I'm not proficient in using RPG Maker software, but I read somewhere that "Yanfly Core Engine" should enable you to implement a higher level cap. While I'm glad that my playthrough won't be affected, I hope you'll find a satisfying solution when it comes to future games. Just throw in a few permanent stats-up items here and there in this game, which you're probably already planning to do, and I will gladly continue my party's ascension. :)

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Yeah I actually came up with a idea just making like "Empty Attribute Tomes" which will be fairly rare (still trying to decide what will reward them)
which will permanently increase a chosen stat by 25! I hope it actually works!