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A jam submission

ZEDisDEAD: Desperate Quest for Haven in the DepthsView game page

Fight to survive the apocalypse.
Submitted by zed9h — 31 minutes, 58 seconds before the deadline
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ZEDisDEAD: Desperate Quest for Haven in the Depths's itch.io page

Results

CriteriaRankScore*Raw Score
Art#93.8183.818
Does it use only two colors#134.9094.909
Originality#153.6363.636
Overall#203.2733.273
Music#242.5452.545
Theme#292.7272.727
Gameplay#382.0002.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please enter the age limit.
16+

Write down what effects you used.
anti-aliasing (browser text and ui); post-processing (sprite rendering, raymarching and dither)

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Comments

Submitted

I like the sprites and the dithering, I would like more feedback when damaging the zombies and more movement.

Submitted

nice idea :)

Submitted

Thoroughly appreciating the use of two colours that aren't black and white...! 😌

The specific colours were a good choice, conveying heat and a heavy atmosphere.

As for the gameplay, it's a prototype that feels like a prototype, so it's got a way to go, but I see the potential.

Submitted

Pretty survival game, especially when i realized that there is no escape )

Submitted(+1)

This looks gorgeous and the concept is really cool. I was just really struggling to understand the gameplay. On my first try the character wouldn't move and a lot of the time my inputs dont really register. The writing is really nice though. And a granny in the apocalypse is certainly novel ^^

Developer(+1)

About the input registration, in the title (at the browser tab), it shows the framerate it's running, can you tell me how much it is for you? I am trying to think what else could it be, possibly the focus was not in the window the whole time somehow, I will try to use the Pointer Lock to be sure. And yeah, I really should work on the user interface/gameplay hints for the next iteration.

For the writing, I took quite some time editing with Chat GPT, to find the right tone, I would hardly be able to do without it.

Submitted

Sorry but I cant see any framerate there, even when i hover over. But it does definetly feel like frame-drops. It did go a bit smoother for a while now, but after some exploring it got worse again (i think after i started zooming out). I also had it in fullscreen with F11 if that makes a difference

Developer(+1)

I just uploaded a version with the framerate on the upper right corner of the screen. btw, are you playing in what system/browser?

About the issue of starting stuck, I  think I got it, it was a bad interaction with the itch's iframe and keyboard focus, to workaround you had to click outside the window and on again to finally get the focus. I tried a fix, let's see if it solves the issue. The iframe was also the reason for the fps not showing in the title, pretty obvious.. but I didn't test enough on the itch's environment.

Well, thanks for the feedback! I will take some time to play the games now :)

Submitted(+1)

Ok so the input issue seemed to be fixed! I'm on Chrome. For the first couple seconds i was at 10FPS and then had a pretty consistent 22-24

Submitted

I tried desperately escaping for 15 Minutes and couldn't find a way out QQ

Really cool art style!

Developer

The escape is in one of the wells :)  ... we focused so much on the render that we only had time to make one enemy, but we put the story progression on messages in the holes anyway, so it is possible to reach the game end. Desperation was for sure one of the goals :P ... glad you liked :)

Submitted(+1)

Ohhh - I tried out one of them but nothing happened and thaught they are just Art

In the end I thought maybe having no end was part of the game  :D