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Hi! I touched on transparency a small amount in my user guide videos but in this case it should be as simple as switching the shader in Painter to alpha test and adding an alpha channel.


For performance, Pixel8r is disabled on other channels by default and you just need to click the channels in the Pixel8r filter to enable them!

Ah I forgot to re-enable the channels and couldn't figure out why it wasn't working. Thank you! I love this addon and I've learned more about Substance painter workflows through your tutorials than I have almost anywhere else :)

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Yay! I'm glad to help!