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Thanks for the feedback! It was certainly challenging trying to convey the correct timing for the jumps, especially since the more I played it the more I got used to it.  

Time was more in place to differentiate score rather than cause a lot of anxiety. I sort of just took the system from Super Mario Bros. 

I hope it get a chance to see some stream footage of other folks playing as I've been having difficulty pinpointing exactly what needs to be tweaked with the jump. Overall, this has been a great exercise in conveying information to the player with minimum exposure and hope to try to implement it into future projects!