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I found it really difficult to get any progress at all. In other words, I was stuck in the first point. The swinging felt fine. Tapping the left and right arrow keys was a good decision here, but releasing was basically impossible to time right, and even if you did, grabbing another point was near impossible. The time system seems a bit overkill, as the timer is really high at 400 seconds, and you have a certain amount of lives, making the maximum score limited on itself.

My rating: ★★☆☆☆, mainly because it was impossible (for me) to make any progress. If the releasing and grabbing mechanic was made easier, this game would've scored way higher for me.

Thanks for the feedback! It was certainly challenging trying to convey the correct timing for the jumps, especially since the more I played it the more I got used to it.  

Time was more in place to differentiate score rather than cause a lot of anxiety. I sort of just took the system from Super Mario Bros. 

I hope it get a chance to see some stream footage of other folks playing as I've been having difficulty pinpointing exactly what needs to be tweaked with the jump. Overall, this has been a great exercise in conveying information to the player with minimum exposure and hope to try to implement it into future projects!