It took me a second to realize that the colored ducks were my transformed children. Such sweet sorrow to see them grow up and then immediately slaughtered by the enemy.
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The triangle falling down was the way I threw in to signify "losing". Probably could have implemented something more clear. Thanks for enjoying the atmosphere, that's probably what got the most amount of attention.
The multiple layer of the puzzles felt very good!
As a small note , since I know it's not really meant to be played on browser, but accidentally hitting CTRL +W made me close the window, oops.
The WarioWare formula worked really well for our collaboration, I'm glad the similarities held up without completely mimicking it. The weightlifting duck is doing it's best and appreciates the encouragement.
Hmm, don't think I was playing it right, many times my cards couldn't attack even when I hadn't done any actions that turn, and I was a little unclear what the numbers meant on the cards.
Impressive that you got the AI working in the short amount of time!
It was actually a relatively late addition @finalcoke made to be able to squish the bugs with the mouse and it's brilliant! Had sort of planned to give the bugs slightly bigger detailed sprites, but prioritizing certain mechanics probably played better it's favor.
Thanks for the feedback and for hosting a fun jam!
Yeah, there's a decent bug with the building ATM. Hope to fix it after the jam.
Thanks @Jamail did an awesome job with the music and sfx and @Ranyo7 pulled out the stops for our lovely menus and critters!
Getting a dead hand in a card game does really suck. Maybe adding a muligan option for the first hand would be good. Unfortunately the deck building part is kind of broken, but hopefully it'll work a bit better with a short update; there's so many cards that are in the game but can never show up :'(.
Thanks for playing and giving your feedback!
Interesting, we tried to make it work on the windowed standalone resolution. But it doesn't scale to fullscreen well probably. That'd be a good post-jam-fix, thanks for the feed back! Glad you enjoyed it!
That's due to one of the biggest bugs :'(. In between each level, you're supposed to get new cards added to your card pool and be able to build up your deck to have higher chances of pulling the cards you want. I hope its a a quick fix we can do after the jam since it's working pretty well in the editor, RIP
Thanks a ton for giving feedback!
Beautiful technical visual work! Brilliant game. Not sure if the tempo of making the orb glow was supposed to match up with the music, but it might feel nice if it did. Definitely didn't detract from the story
Interesting way to try and relate a theory to everyday interactions! I am a bit curious on what made you guys pick how much spoons a chat option is worth. Maybe having some kind of interactivity to help the player figure out that criteria might be beneficial too, but that's just a small comment; overall good work!
Lovely little life vignette!
As with most morality(ish?) based systems, there is bit of disconnect for some activities deemed harmful, but the overall idea of achieving work/life balance is very apparent. Love the atmosphere the art and music create!