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Well, it's time to fill the thread with actual bug mentions. :(

- Could you please look into a really annoying issue? Now that I've entered Cradalios Canyon for the first time, trying to leave the bestiary more often than not freezes the game (stuck in a "now loading" loop) on every (!) map. Since I check the bestiary very often, I would greatly appreciate a quick solution. Something like this didn't even happen once before, which means (some part of/in) Cradalios Canyon is most likely the cause of this problem.

Some other issues I noticed:

- It seems paralyzed units can still (always) act.

- By repeatedly going through the Frail Forest (earliest edition), Beatrix can be recruited again and again (it's harmless, but shouldn't be possible).

- When reaching level 12, Beatrix was supposed (but failed) to learn "Thaw".

(3 edits)

Thank you so much for posting these! I will look at them immediately, I was out for most of the day but now I am back on for a bit! :)
The Beast Book is a fairly new edition I added to the game and I'm still figuring it out myself I am really hoping that I can fix this Cradalios Canyon issue.. I will look at the other 3 issues as well!

For Paralysis, they have the status effect over their head but it only has a 30% chance to prevent the affected enemy or party member from moving per turn!

I fixed the Beatrix forest recruitment! Thanks for that one haha just a small thing I overlooked!

I see what you mean with her not learning Thaw, this is very weird.. I will figure this out don't worry I've had this happen with Lucian and Blinding Light before!  (I severely screwed up on this one and completely forgot to list Thaw under Fire Magic, therefore it hides the spell on accident, I will have this fixed by tommorow)

Thanks, it's good to know what the paralysis status does exactly and that it works as intended. Due to a lot of grinding, I've been killing enemies so fast that they don't get many opportunities (anymore) to paralyze my party members. :D

Yeah! eventually i'd like to either add the information of Status effects and skills to a web page or maybe put it in game but that would be very clunky and tedious to have inside game other then the 2 lines of information I can type per move or status effect haha!

For the Cradalios Canyon now loading screen is there a error on the screen? Or is it just stuck in a endless loading screen? I am going to search through every enemy that appears there though and check to see if anything is weird.

Unfortunately, the issue still persists even after the latest update. When trying to leave the bestiary (regardless from which discovered or undiscovered entry), no matter on which map, the screen gets stuck in an endless "Now Loading..." animation (no error message, just a loading loop). As I said, this only happens after I've entered Cradalios Canyon for the first time, but the loading loop occurs on every map, not only in Cradalios Canyon. If it helps, you can tell me your e-mail address so that I can send you my latest save file. I guess I'll use the bestiary less frequently at least for a while. :D

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Yeah I can send you my email or if you have Discord! My email is rifthaven.zach@gmail.com!

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Good news! I found the problem through playtesting the game up to that point! If you encounter a enemy for the first time in Cradalios Canyon, THIS is the trigger, because the background is not one of the default ones that came with rpg maker mv im guessing? (VERY WEIRD) I'm going to see if I can fix this because I really enjoy the Cradalios Canyon background haha

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I think I fixed it and I didn't have to scrap the background this is wonderful! I'm going to upload a new patch now after I fix a few things I forgot to do in the last changelog (update the Cauldrons)

Thanks, the issue seems to be fixed. I loaded a save file from before entering Cradalios Canyon, and after the first encounter in Cradalios Canyon, the bestiary still works as intended. Unfortunately, my latest save file still suffers from the loading loop, which means only new players won't encounter this issue. Instead of letting you fix my save file (if that was even possible), I'll sacrifice one hour of progress and resume my playthrough from the latest unaffected save file (honestly, it's my own fault  for not stopping immediately after discovering that bug). It's still better than practically not being able to use the bestiary.

I'm really sorry that happened, I hope you still have the really rare drops of the demon scythe  and the augmentation! :( I hope there's no other battleback issues, I'm going to look through the rest of the areas just to make sure so that it doesnt happen again!!

Hello! I fixed the bottom 2 issues but the Paralysis thing I think you just got majorly unlucky with :(
Also I just updated the game and added a bunch of things (more to the end game) but I did add some things to the beginning and buffed Antipoison plus added visual numbers to the HP bars! here is the changelog if you would like to read everything in detail!!

https://rift-haven.itch.io/rift-walker/devlog/489810/update-26-future-cradalios-...

Thanks for the update. I actually obtained Rabbid Bandit's Bag of Lesser Augmentations before the update (i.e. before the improved drop rate). :) Also, I noticed that some enemies suddenly feature additional drops, so they haven't seen the last of me yet. ;)